Understanding Object-Oriented Programming with JAVA Timothy Budd Oregon State University r n L J An imprint of Addison Wesley Longman, Inc. Reading. Understanding Oop With Java by Timothy Budd - Download as PDF File .pdf), Text File .txt) or read online. Timothy Budd's Virtual Bookshelf, # Previous · Next. Understanding Object- Oriented Programming with Java, updated Edition.
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object-oriented programming would still be going strong. What a but that few Java or C++ programmers will migrate to the new language. Time . Timothy A. Budd, Department of Computer Science, Oregon State University. Understanding Object-Oriented Programming with Java (also available in pdf), which introduces the first Java program, as well as the source. understand. An object-oriented programming language such as JAVA includes a number of 1This discussion is based on Chapter 2 of An Introduction to Object-Oriented Programming by Tim- othy Budd. Timothy Budd.
Copyright by Addison Wesley Longman, Inc. All rights reserved. No part of this publication may be reproduced, or stored in a database or retrieval system, or transmitted in any form or by any means, electronic, mechanical, photocopying, recording, or any other media embodiments now known or hereafter to become known, without the prior written permission of the publisher.
Printed in the United States of America. Includes index.
ISBN 1. Object-oriented programming Computer science 2. Java Computer program language I. B Many books help you learn the mechanics of Java programming; few books teach you the deeper issues that lie behind the programming syntax. The goal of this book is to give the reader a fuller, more complete understanding of the philosophy behind Java, not just the mechanics of the language.
Throughout the book these principles and practices are illustrated with extensive examples from the Java standard library.
Here you can discover why the lack of an ordered container class in the standard library is not a simple omission, but is instead a reflection of a fundamental and deep property of the Java language. In short, this book should not be considered a reference manual for the Java language, but rather a tool for understanding the Java philosophy.
Structure of the Book The book is structured in five major sections: Part 1 is a general, language-independent introduction to the ideas that lie at the heart of the Java world. The first major object-oriented concepts, those of classes, encapsulation, behavior, and responsibilities, will be introduced in this part and reinforced in Part 2.
Here the student will be introduced to the idea that the solution to a problem can be structured as interactions among a community of agents.
Timothy Budd's Virtual Bookshelf, #11
The second chapter of Part 1 presents a brief history of the development of Java, and can be omitted at the instructor's discretion. However, Chapter 3, on design, should in no way be avoided.
In fact, I strongly encourage students to conduct at least one, if not several, design exercises using CRC cards, similar to the one presented here, even before they start to learn aspects of the Java programming language.
Part 2 introduces Java through several graduated example programs paradigms,! These examples lead the reader through suc- cessively more of the Java language, introducing new features as they are required for specific applications. This is not a systematic introduction to all iii of the Java language, but rather provides examples designed to motivate the need for mechanisms discussed in other parts of the text.
Part 3 discusses inheritance, the next major object-oriented concept that the student must master after learning about classes and objects. I would suggest that this omission can be pointed out by the instructor, who can then show how to fix it.
Note that there are two issues to check; that there really is a first argument, and that it really is an integer. The latter requires catching an exception.
See a Problem?
Note that the program does not halt gracefully. On platforms such as Unix this is no problem, as the program can be halted from the console window.
Unfortunately, to make it halt properly such as when the window is closed requires adding more material than the reader is probably ready for at this point. Nevertheless, on some platforms there may not be any choice.
Understanding Object-Oriented Programming With Java: Updated Edition (New Java 2 Coverage)
See Chapter 13 for an easy way to add a quit menu item to the program. The directory contains sources for three versions of the game version 1 , balls but not targets version 2 , balls and targets, and and the final version 3 , balls with targets as well as the classes PinBall. Note that the PinBallTarget class will generate warnings that each class should be in a separate file.
I left these in one file to make it easier to distribute the code, and the warnings can be ignored although you should point out to students why they arize. The earlier comments regarding the program not halting gracefully apply to this program as well.
Solitaire Game Chapter 9 This directory contains the source for the solitare game examined in Chapter 9. This is an exercise I've used several times in other books. It has been revised once again, this time to make it compatible with Java 1.ISBN 1. The latter requires catching an exception. Inheritance is a technique that is superficially obvious, but that possesses many subtle aspects that can trap the unwary programmer.
Unfortunately, to make it halt properly such as when the window is closed requires adding more material than the reader is probably ready for at this point. Copyright by Addison Wesley Longman, Inc. Haskell solutions from Spring Concepts: Use of Haskell module hiding features to implement ADT interface, applying ADT specification concepts, using mathematical concepts to model ADTs sets, sequences, bags, functions, relations , graph data structure.
It was printed on New Era Matte. Here you can discover why the lack of an ordered container class in the standard library is not a simple omission, but is instead a re ection of a fundamental and deep property of the Java language.
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